The average loot of armadyl, if you kill the minions as well you get around 267k per kill. As for the potions, you will be looking at a little under 10,000 coins plus 10,000 coins in runes per kill. On average, you’ll be using 18 chinchompas per kill, which at the end is about 56,000 in chinchompas. The cost per kill is likely not going to be super high. * You can right-click the altar to teleport out of the room. * The altar can help to lengthen trips, so make sure you use it wisely. * After any kill you do, check if you can use the altar to pray. * If you knock out both minions and Kree’arra is not dead yet, you have to go back to the first spot and do it all over again. Flight is the melee minion, Flockleader is the ranger, and his attacks are simple spear throws, and Wingman is the major which uses a magic attack that seems like darts. Once Kree’arra dies, switch to your blowpipe or your blood spells, and take out the minions. * Using chinchompas is good to speed up your kill, but don’t use tons of it per kill because it will turn super expensive really quick, particularly if you are using black ones. If you don’t do this, you will take a lot more damage. Kree’arra won’t use his melee attack if he’s being targeted, this means that you need to attack him between every chinchompa throw. If you are using chinchompas attack the melee minion, he’ll also be following you to the corner. If you’re having trouble making Kree’arra follow you, take a few steps out from the corner and back in right away. * Kree’arra has 1 minute and a half respawn time. Kree’arra has an attack that will push you back, so no matter what weapon you’re using, you’ll want to make sure that you’re standing on a corner. Taking the southwest side of the room is a good idea, but the truth is that any corner could work. Kree’arra can use all three styles of attack, he has a max of 71 with range, so if he’s in the room and you don’t have your protection on…you will most likely die. Your quick prayers should be on to protect from range, rigor, and preserve. Standing by the door is a safe spot to drop your Zammy/Sara items. Once you get past the grappling area, you can drop your Mithril Grapple to have more space. When you make it inside the Dungeon make sure that you have your Saradomin and Armadyl gear on or you will be attacked. How To Fight The Armadyl Boss(Kree’arra) Solo Once you’re in, run south, and you’ll find an area to grapple. If it’s your first time, you’ll have to talk to the soldier and use a rope to get inside the Dungeon. Make sure to protect from melee past the ice wolves. If you don’t have teleport, you can walk down from Burthorpe, in which case you will have to bring climbing boots with you.Īfter you have passed the trolls, you’ll need to push through a big rock that will take about 60 strength or either use the 60 Agility shortcut, which is slightly faster. Make sure to turn your protective range against the trolls. It will take you to the top of the mountain, right outside of the God Wars Dungeon. The main way to get there is to use the Trollheim Teleport. How To Get To The God Wars Dungeon(Armadyl Location)
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